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1. Change to Incursion respawn. - in Assembly Hall [original thread]
The more it happens, the likelier a fix is, I would think. In anoms, CCP said exploiting the respawn mechanics amounted to economic warfare, and so it was fixed so that it despawned no matter what after site completion. The same should be happenin...
- by Wtf Pwnage - at 2011.12.29 20:18:00
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2. Change to Incursion respawn. - in Assembly Hall [original thread]
In all sectors, if a cloaky or a member of an original fleet that completes the site remains near the gate, it does not despawn for them, but appears to do so for everyone else. As CCP has recently changed the mechanics of anomaly spawning to prev...
- by Wtf Pwnage - at 2011.12.29 05:56:00
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3. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Wtf Pwnage You can pretend that Eve is a perfect system where all rules are consistent everywhere, but the fact of the matter is that it simply is not true. Who's pretending that? Quote: ...
- by Wtf Pwnage - at 2011.03.07 17:49:00
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4. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
To Tippia and the other would-be detractors of anything new or different. It is useless to argue any points with you and your ilk, because, like sweetly caressing a pig, we would all end up dirty, and the pig would enjoy it. You can pretend that...
- by Wtf Pwnage - at 2011.03.07 17:17:00
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5. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Edited by: Wtf Pwnage on 06/03/2011 18:28:57 Originally by: Tippia Originally by: Wtf Pwnage In a fleet of 120+ no one sees the wreckage 7/10 times and IF we do see it, it's salvaged instantly. Yes? So how do you know they're...
- by Wtf Pwnage - at 2011.03.06 18:28:00
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6. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Quote: Quote: I'm sorry, people doing incursions are not new and will not suffer if incursions have a few special mechanics that differ from the rest of EVE. Apparently, they willà considering how confused they are by well-known, sys...
- by Wtf Pwnage - at 2011.03.06 18:23:00
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7. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Edited by: Wtf Pwnage on 06/03/2011 18:21:21 Originally by: Tippia Originally by: Wtf Pwnage Originally by: Tippia Originally by: Wtf Pwnage These toons use scripts. That much is clear How so? I do not perso...
- by Wtf Pwnage - at 2011.03.06 18:19:00
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8. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Wtf Pwnage These toons use scripts. That much is clear How so? I do not personally use scripts, so I do not know how they use them. Is that what you're asking with your impossibly ambiguou...
- by Wtf Pwnage - at 2011.03.06 08:32:00
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9. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Edited by: Tippia on 04/03/2011 05:03:46 Originally by: Desert Ice78 The idea is still sound despite your denials. You steal from my can, I and my fleet gets to kill you. Where is the confusion with that? ...
- by Wtf Pwnage - at 2011.03.05 00:45:00
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10. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Kelnarn Shaelingrath just posted a Fleet Aggression thread for Incursion. That would work too.
- by Wtf Pwnage - at 2011.03.02 17:37:00
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11. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Edited by: Tippia on 02/03/2011 14:49:17 Originally by: TharOkha if you want repair flagged criminal = you are not warned = exploit in game mechanics Incorrect . If you want to repair someone with aggre...
- by Wtf Pwnage - at 2011.03.02 15:28:00
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12. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Edited by: Tippia on 01/03/2011 23:58:32 Originally by: TharOkha yea but main difference between can flipping and this exploit is that, if you flip can, you are warned "youll become criminal". Ok, fine. ...
- by Wtf Pwnage - at 2011.03.02 15:18:00
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13. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: Tom Peeping Originally by: Wtf Pwnage Edited by: Wtf Pwnage on 23/02/2011 03:04:05 I understand it was a loss of 2 mil per player in my fleet (the armor fleet wasn't with us), but that's not the point. The money ...
- by Wtf Pwnage - at 2011.03.02 15:06:00
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14. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: De Guantanamo Originally by: Wtf Pwnage Edited by: Wtf Pwnage on 26/02/2011 06:34:03 We're going to create a separate group to deal with the ninjas. It'll get them off the grid right before the mom goes into 1/2 ...
- by Wtf Pwnage - at 2011.03.02 15:03:00
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15. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Edited by: Wtf Pwnage on 26/02/2011 06:34:03 We're going to create a separate group to deal with the ninjas. It'll get them off the grid right before the mom goes into 1/2 armor so they can't reship. The alts we use will get concorded, but it'...
- by Wtf Pwnage - at 2011.02.26 06:28:00
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16. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Originally by: De Guantanamo Originally by: Wtf Pwnage these players aren't even abiding by the EULA. They are using scripts to auto-loot before normal, hard-working players (actually doing Incursion) can even see it, much less tar...
- by Wtf Pwnage - at 2011.02.25 02:36:00
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17. Wanted: Incursion Feedback - in EVE General Discussion [original thread]
Originally by: Sillas Cov Alright Update Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included). I would outline a couple of issues: 1) Incursion sites that are imbalanced, an...
- by Wtf Pwnage - at 2011.02.25 02:28:00
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18. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Edited by: Wtf Pwnage on 24/02/2011 14:53:28 Edited by: Wtf Pwnage on 24/02/2011 14:52:56 Edited by: Wtf Pwnage on 24/02/2011 14:48:56 Quote: One side you whining because you don't get loot, and then you ask to remove the loot? E...
- by Wtf Pwnage - at 2011.02.24 14:47:00
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19. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Edited by: Wtf Pwnage on 24/02/2011 01:20:37 Yeah again today. Another Mom kill...and the loot didn't even drop. Or maybe it did, but loot scripts got it before any human had a chance. Also, the pirate is only flashy to the person who got a ki...
- by Wtf Pwnage - at 2011.02.24 01:20:00
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20. High-sec Incursion Loot Ninjas = Broken? - in Player Features and Ideas Discussion [original thread]
Well while I'm sure solo kills happen, I think multiple fleets (2 fleets) is more common. Just my opinion. The smartbomb idea was tossed around today. We'll see. I don't think people like jeb will mind a little smartbomb dmg, but it may scare the ...
- by Wtf Pwnage - at 2011.02.23 07:15:00
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